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Full Release - September 24, 2026
Full Realese Update 24.09.2026
Eight new missions to discover

Your next assignment might start in a familiar harbour - or somewhere out on the open sea. Four new main missions are available in harbours:

  • Flying Dutchman - Available in Crescentport once you reach the highest harbour reputation.
  • A Light on the Horizon - Available in Stettach.
  • Forbidden Freight - Available in Stettach once you reach the highest harbour reputation.
  • Eddy's Delivery Service - Available in Mettington, Crescentport, Stettach and Drachdelen

There are also four new side missions to discover while travelling the open sea:

  • Seal Appeal
  • Discord
  • A Sound Anomaly
  • Secrets of the Deep

Keep an eye out during your voyages. Not every new assignment begins at the harbour.

More rewarding voyages and earlier unlocks

We've rebalanced mission rewards, including increased rewards for special and campaign missions. We've also moved two important career unlocks forward:

  • Fast Travel now unlocks at Level 1
  • Crew now becomes available at Level 2

This gives you earlier access to more of the systems available during your career.

Replay missions in Quickplay

Finished a mission you'd like to play again? All campaign missions and three special missions can now be replayed through Quickplay. Once you have completed an eligible mission in single-player, it becomes available to revisit in Quickplay. Return to a favourite assignment whenever you're ready.

Trading and cargo improvements

Trading and cargo handling have received a further balancing and improvement pass for Full Release. Among the changes:

  • Harbour trading and the Free Trade economy have received further balancing for Full Release.
  • Automatically completing a Free Trade operation now calculates its price based on the remaining cargo, rather than using a fixed value.
  • Additional containers appearing during certain trade and unloading situations have been fixed.
  • Delivery items can now be placed correctly aboard the Big Trip and Nordic Duchess.
  • Several issues involving trade cancellation, partial cargo handling, cranes, and loading operations have been addressed.
  • Feedback has been improved when a trade cannot be started because another trade or shift is already active.
Fine-tune your vessel controls

You can now configure separate dead zones for steering and throttle, giving you more control over how your vessel responds to controller input. On PC, Push-to-Talk can now be rebound, and we've corrected several input prompts and menu interactions.

Localisation improvements across all languages

We've reviewed and revised the localisation across all supported languages, improving wording and checking for consistent maritime terminology throughout the game. This includes revisions to campaign text, system terminology, interface text, and several language-specific voice-over and text issues.

Full Release Fixes & Improvements

Alongside the new content and features, Full Release includes a wide range of fixes and improvements across missions, trading, multiplayer, UI, audio, performance, and stability. Here are some of the most notable changes.

Mission blockers & stability fixes
Campaign & Mission Progression
  • Fixed a ship-switching blocker in Flying Dutchman and a crash in Forbidden Freight.
  • Fixed a freeze in Campaign Mission 2 and a dialogue crash caused by an invalid save state in Campaign Mission 5.
  • Adjusted collision on the mission vessel in Campaign Mission 6 to prevent a progression blocker.
  • Corrected the tutorial starting position and fixed the player's ship not returning to Crescentport at the end of Campaign Mission 1.
  • Fixed quest softlocks in small harbours and incorrect time restrictions preventing access to campaign missions, tutorials and all-day jobs.
Cargo & Mission Recovery
  • Fixed an LNG manifold blocker and an issue preventing the LNG arm from reconnecting after restarting a mission.
  • Fixed bulk unloading after loading a savegame and a crash when restoring a bulk/LNG mission while aboard the wrong vessel.
  • Fixed delivery items not being placeable aboard Big Trip and Nordic Duchess.
  • Fixed the target vessel being pulled underwater in Mission: Exchange and JumpIn.
  • Corrected movement, steering, ship-switching and NPC-spawning states when restoring mission vessels.
Multiplayer & Mission Crashes
  • Fixed players getting stuck in the Tug & Tow crouching animation or the rescue net in multiplayer.
  • Fixed crashes when returning to Salvation after using the rescue net, and when switching to an inspection vessel while another player was using a drone.
  • Fixed crashes when skipping time during an active shift, when a quest timer expired, when abandoning an active mission, and during LNG reward calculation.
  • Fixed a crash when raising or lowering the anchor during a Dry Bulk Goods Delivery job.
Additional mission & Quickplay improvements
  • Fixed a Quickplay loading issue after returning to the main menu.
  • Corrected an incorrect harbour marker and missing HUD elements during an escort mission.
  • Improved several mission routes, spawn positions, and Practice Course situations.
  • Updated tutorials around banking and Free Trade.
Trading & cargo
  • Fixed cases where additional containers could incorrectly appear during Free Trade or unloading.
  • Fixed situations that could prevent a Free Trade purchase from starting.
  • Addressed exploits and incorrect calculations when cancelling active trades.
  • Improved LNG recalculation and partial trade settlement.
  • Fixed cargo counting and loading-plan issues.
  • Improved crane behaviour and corrected several crane and vessel collision situations.
  • Fixed Bulk Cargo autocomplete behaviour in several situations.
Multiplayer
  • Fixed invisible containers appearing on other vessels.
  • Improved synchronisation for drones and binoculars.
  • Fixed inspection results and inspection interactions for clients.
  • Improved Fast Travel behaviour for multiplayer clients.
  • Fixed several docking and late-join synchronisation issues.
  • Improved replication of crew, ship interactions, horns, vessel physics, and other onboard systems.
  • Fixed Free Trade rewards not being correctly credited to clients.
  • Improved crane movement for multiplayer clients.
  • Fixed weather synchronisation issues affecting multiplayer sessions.
UI, controls & menus
  • Improved UI scaling and positioning in several screens.
  • Fixed notification marker display issues.
  • Improved keyboard, mouse, and controller navigation in the Fleet and Harbour menus.
  • Corrected several button prompts and input displays.
  • Extended the supported display length for player names.
  • Corrected several LNG, mission-result, and Job Log interface issues.
Audio & dialogue
  • Fixed overlapping dialogue and delayed dialogue playback in several sequences.
  • Improved dialogue and subtitle behaviour when pausing or skipping scenes.
  • Added and adjusted audio feedback for several interactions.
  • Corrected ship, wake and upgrade-related sounds.
  • Improved spatial audio for a number of multiplayer interactions.
Stability & performance
  • Fixed frame-rate drops during a Patrol Job.
  • Fixed a crash that could occur when activating the wipers through the Crew system.
  • Fixed a GPU crash that could occur when changing window mode while DLSS Frame Generation was enabled.
  • Improved mission-related loading behaviour.
  • Fixed an issue in the GPU wind simulation that could result in invalid calculations.
Steam & PC-specific fixes
  • Added restoration of previously unlocked Steam achievements.
  • Added new Steam achievement configuration.
  • Corrected the PC button prompt for placing waypoints on the sea map.
The Co-op Crew Update 18.08.2026
Multiplayer

Multiplayer is now accessible! You can now play in a group of up to 4 players, completing curated missions together.

Knabe-branded content
  • Knabe billboards in harbours
  • Containers featuring Knabe branding
  • A random delivery event featuring Knabe drinks
UX & Balancing
  • Several goods in the Free Trade system have had their prices adjusted to be more profitable.
  • Added several hints, pop-ups and warnings in missions.
  • Work Shifts now provide their payment after every completed shift instead of at the end of a mission.
  • Work Shifts can now be claimed at the end of a mission, providing additional Reputation for every manually completed shift.
  • Players can now repair, refill their resources and upgrade their ship equipment even on inactive vessels.
  • Campaign missions now grant Reputation.
  • Inspection missions now end with a results screen summarizing the vessel's status.
Missions

Highjacked! A new mission has been added in Mettington. It becomes available after reaching Reputation Level 3 in Mettington and obtaining a Rigid or Density.

Exchange and Jump In! A new mission has been added in all major harbours. It becomes available after obtaining a Tugboat.

My Career – Free Trade
  • LNG has been added to the Free Trade system and can now be traded freely between major harbours.
  • Bulk cargo has been added to the Free Trade system and can now be traded freely between major harbours.
Bug Fixes
  • Several bug fixes, including major issues reported by the community.
Hot Fix #2 (included in Patch #5.0)

The following improvements were originally planned for Hot Fix #2 and are now included as part of Patch #5.0.

Trading & Cargo
Cargo Compatibility
  • Issue: It was not clear which cargo types could be transported by which ships, causing unavailable trading options to be perceived as bugs.
  • Fix: Containers now have clear labels, and the ship menu displays which cargo types the selected vessel can transport. In addition, the trading screen now explains that certain goods can only be transported using the Big Trip.
Big Trip Trading Improvements
  • Issue: Trading could fail even when sufficient total cargo capacity was available if containers were not evenly distributed across both cargo sections.
  • Fix: The Big Trip now supports asymmetric cargo distribution between its cargo sections, allowing purchases to succeed as long as enough overall capacity is available.
Market Rotation Timer
  • Issue: Players could not see when a port's market inventory would refresh.
  • Fix: The trading screen now displays the remaining time until the next market rotation, along with an explanation that market offers refresh periodically.
Loading Service
  • Issue: Manually loading and unloading containers was time-consuming, and the feature was not clearly explained.
  • Fix: A paid loading service now automatically loads and unloads all compatible containers. The interface has also been improved with a clearer button and a confirmation dialog showing the associated costs.
Increased Cargo Availability
  • Issue: Trading opportunities were frequently limited by the number of available cargo containers.
  • Fix: The number of containers available for trading has been significantly increased, making goods available more frequently and in larger quantities.
New Trade Goods
  • Issue: Some container types were not available through the trading system.
  • Fix: Bulk and LNG cargo can now be bought and sold through the regular trading system.
Harbour & Navigation
Extended Harbour Schedule
  • Issue: The previous 7-day schedule provided limited visibility for planning future deliveries.
  • Fix: The harbour schedule has been expanded to four weeks. Deliveries are now highlighted more clearly, and individual days can be selected directly.
Skip to Selected Day
  • Issue: Players had to advance time step by step to reach future events.
  • Fix: Players can now skip directly to a selected day from the harbour schedule. A confirmation dialog is displayed before time is advanced.
Locked Harbour Information
  • Issue: Locked harbours did not indicate when or how they could be unlocked.
  • Fix: Locked harbours now display the required global reputation level needed for unlocking.
Controls
Controller Support
  • Issue: Not all new menus and features were fully accessible using a controller.
  • Fix: Controller support has been expanded to cover the new user interface and gameplay features.
Progression
Rebalanced Reputation Progression
  • Issue: Progression pacing for unlocking new content was uneven and could result in unnecessary delays.
  • Fix: Reputation requirements for harbour unlocks, missions, and player levels have been rebalanced to provide a smoother progression experience.
Campaign Reputation Rewards
  • Issue: Campaign missions only rewarded players indirectly through the work completed during the mission.
  • Fix: Campaign missions now grant additional direct reputation rewards, making campaign progression more rewarding.
Update #5 – Known Issues
Multiplayer
  • Voice Chat can sometimes not work properly.
  • The client will sometimes seem stuck during inspection.
  • The wrong error message is displayed while kicking another player.
  • Clients will sometimes not see the actual containers on Ferries.
  • Clients cannot interact with the ship horn.
Reputation
  • There are currently no credits rewarded when the player increases their reputation.
Missions
  • Currently a problem with the rewards calculation where some missions are giving much less credits and reputation than anticipated.
  • Occasionally, while unloading the Big Trip in “Exchange and Jump in”, the mission will automatically cancel itself.
  • Practice Course currently does not grant any rewards.
Bulk
  • The Bulk Hatch Screen cannot be opened via controller.
  • The Bulk Hatch screen does not currently respond while undocked.
Miscellaneous
  • The digital clock currently does not work as intended.
  • After fast travel, the sea map has to be closed manually.
  • While interacting with icons in “Challenges”, the icons might change their appearance.
The Career Update 30.06.2026
My Career
  • Start your own career as a captain. Trade containers with different goods independently, earn money outside of missions, and turn your ships into long-term investments.
Reputation Instead of XP
  • The new reputation system replaces levels and experience points. Earn the trust of ports and unlock new ships, regions, and opportunities.
A Living World
  • Cargo ships are now loaded over multiple days, and port operations continue independently of the player. With the new shift system, you decide how actively you want to participate.
Inspection Rework
  • Inspections have been expanded into a deeper gameplay experience featuring document checks, technical inspections, crew and safety controls.
Campaign 4-6
  • Teddy's story reaches its conclusion.
  • Look forward to:
    • Dramatic rescue operations
    • Intense story moments
    • Unexpected twists
    • The grand finale of the campaign
  • The final missions bring the story to an emotional and unforgettable climax.
Drone
  • Use an unlockable drone on almost all vessels
Deck Cleaning
  • Keep your bulk carrier decks clean for an even more immersive experience
Vessel Editor Enhancement
  • Equip your ship with a flag of your choice
Known Issues
  • Chapter 04 - Steel Inferno
    • In some scenes the lipsync does not align with the animation
    • Some cutscenes are very much unpolished
  • Chapter 05 - Off the Record
    • In some scenes the lipsync does not align with the animation
    • Some cutscenes are very much unpolished
  • Chapter 06 - Hell or High Waters
    • In some scenes the lipsync does not align with the animation
    • Some cutscenes are very much unpolished
    • Some cutscenes currently have only English or German VO
  • Inspection
    • The mission "Inspection" will reroll its current variant per ship after reloading the game
  • Search and Rescue
    • Sometimes the castaways can also spawn outside of the marked area
    • When rescuing a castaway with the Grace the camera will lock itself in the latest position until the player leaves the rescue net
    • After quitting and entering the game again a castaway might appear on deck
  • Loading Bulk
    • Due to some backlog problems the bulk loading is disabled temporarily
  • My Career - Free Trade
    • Bulk Willy and LNG Nordic Duchess will be available in a later patch for the My Career / Free Trade system
  • Reputation
    • The reputation balancing is not final yet. Therefore in some cases the reputation gain or loss will be much higher or lower than anticipated
  • Menues
    • The job menu is currently displaying a wrong number of rewards for credits and experience gain due to the change towards the reputation system
  • Vessel Editor
    • The performance in the vessel editor can be low
  • Drone
    • Currently the drone can clip through all player vessels
  • Ships
    • Flag physics on some ships are janky
    • When swapping to another vessel the player can sometimes spawn under deck instead of on the bridge
The Immersion Update 30.04.2026
Campaign Missions 1-3
  • Campaign Missions 1 and 2 have been reworked.
  • Added new animation sequences and story-driving characters, Teddy and Butch.
  • Campaign Mission 3 has been added.
  • The story has been extended with a new chapter.
Teddy 2.0
  • The character model of Teddy has been replaced with a more realistic model.
  • The updated model adds more authenticity to the naval setting.
  • Teddy is now integrated into the reworked campaign missions.
New Inspection Gameplay
  • Inspection gameplay has been reworked.
  • Inspection gameplay has been implemented in Patrol Missions.
  • Inspectable ships now include the Tug Boat, Ferry, and LNG Carrier.
  • There are now two different kinds of inspection: Security and Environment.
Radio System
  • Players can now request a docking slot from the Harbour Master when entering a harbour using Enquire Mooring.
  • Players can request Towing Service to get dragged to the parking slot.
  • Players can request to get dragged out of the harbour.
  • Event Missions are now triggered by the radio.
Daily Challenges
  • Players now have the opportunity to complete daily challenges.
Alarm Lights
  • When a boat is in shutdown or emergency state, the alarm lights will switch on.
Signature Scenes
  • When purchasing a new vessel, a camera flight will introduce the new ship to the player.
Known Issues
  • Camera shake during cutscenes
    • In some cases, the camera may shake unexpectedly during cutscenes.
  • Missing voiceover in cutscenes
    • Occasionally, voiceover audio may not play during cutscenes.
    • Workaround: Return to the main menu or restart the game, then continue your savegame.
  • Chapter 2 - Incorrect voice output during ship inspection
    • Voice lines may not match the selected character gender.
  • Crash on startup on NVIDIA GPUs
    • Some users may experience crashes or system restarts when launching the game.
    • Workaround: Delete the NVIDIA shader cache via NVIDIA Control Panel, or manually delete the contents of %localappdata%\NVIDIA\
The Rescue Update 19.02.2026
Rescue Gameplay
  • Rescue gameplay
Vessel Editor
  • Name
  • Logo
  • Color
Fleet Update
  • Player Ship: Grace
  • Player Ship: Salvation
New Missions
  • Rescue
  • Practice course: Rescue
  • Undercover
  • Pilot service
  • Event mission: Rescue shipwrecked
  • Event mission: Delivery
Thrusters
  • for ships Lancer, Nordic Duchess, BigTrip, Willy
  • Note: only functionality / visuals will be done at a later stage
Wipers
  • for ships Nordic Duchess, BigTrip, Willy
Bug Fixes & Stability
  • Improved scanning of castaways (addressed beta feedback)
  • Improved physics for Archer and Rigid
  • Fixed multiple crashes and softlocks, including issues in menus and interaction states
  • Resolved cases where players could get stuck in UI screens
  • Fixed problems with input handling and key bindings being incorrectly marked as invalid
  • Corrected several character and object interaction issues
  • Addressed various spawn, loading, and state transition bugs
Gameplay & Systems
  • Improvements to crew assignment and behavior
  • Adjustments and fixes to ship and vehicle systems
  • Resolved issues with key mapping
  • Fixed problems with water, terrain, and environmental visuals
  • More stable system behavior during interactions and menu changes in the fleet menu
  • Improved various sound effects accross the game
Visual Improvements
  • Improved menu navigation and responsiveness
  • Fixed display issues in multiple in-game menus
  • More consistent behavior for hotkeys and shortcuts
  • Various localization fixes in across all given languages
  • Reworked Salavation and Grace appearance
Technical Improvements
  • The game now looks significantly better when using Medium graphics settings. We’ve improved visual quality while maintaining performance balance.
  • Internal system clean-ups to help prevent future issues
Performance Optimization
  • Memory & VRAM Optimization
    • Significantly reduced VRAM usage
      • This results in noticeably lower memory pressure and improved frame rates.
    • Reduced texture sizes where possible
    • General texture and material optimizations (including landscape materials – ongoing improvements)
      • Lower overall RAM and VRAM requirements
      • Improved performance on GPUs with 8 GB VRAM or less
      • Better scalability on mid-range hardware
    • New single-sample anti-tiling for ship surface
      • Improved visual quality
      • Minimal performance cost compared to traditional anti-tiling methods
  • Rendering & GPU Performance
    • Optimized shadow updates
      • Sun and moon movement is now quantized, reducing unnecessary shadow recalculations.
      • More stable GPU performance and reduced shadow rebuild cost.
    • Crane render targets now created only when needed
      • Lower VRAM spikes
      • Reduced rendering overhead
    • Optimized wind physics in particle effects
      • Lower CPU/GPU cost in VFX-heavy scenes
    • Smarter splash effect activation
      • Based on camera angle, distance and movement
      • Reduced unnecessary particle simulation
    • Chimney smoke optimization
      • Multiple smoke emitters now reuse simulation data where possible
      • Significantly lower simulation and rendering cost
    • Removed unnecessary splash occluder meshes
      • Lower Custom Depth cost
      • Improved highlight/outline stability
      • Slight performance gain
    Animation & NPC Improvements
    • General NPC animation performance improvements
      • Lower CPU animation cost and more stable performance
    • Rescue NPC mesh optimization (Master Pose setup)
      • Attached meshes now inherit animation from a single rig
      • Reduced animation overhead
    Platform-Specific Improvements
    • Fixed AMD-related issues during firefighting and thunderstorm scenarios
      • Improved stability and performance on AMD hardware
    Asset & Scene Optimization
    • Optimized Chemical Plant areas
    • Ongoing optimization of NPVs
    • Major foliage optimization
      • Reduced polygon counts
      • Reduced material complexity
      • Disabled shadows for small foliage
Known Issues
  • Vessels (player ships and NPVs) generate splashing wave effects when they are re-centered on screen after being offscreen.
  • The rescue area displayed on the minimap does not accurately reflect the slightly larger actual rescue area size.
  • In rare cases, rescued castaways may become stuck in their animation states.
  • The warning vests of some castaways are currently clipping through their regular clothing.
  • It is currently not possible to complete certain "Inspection" missions that need to inspect "Fire Hose Boxes".
Patch 0.1.2.1324 19.12.2025
Player-Facing Fixes & Improvements
Controls & Gameplay
  • Improved Bulk Crane Left / Right controls for more reliable operation.
  • Adjusted Shovel Crane gamepad movement to feel less rigid and overly sensitive.
UI & Localization
  • Fixed missing localization strings for bulk deliveries to:
    • Mettington
    • Drachdelen
    • Crescentport
  • Resolved multiple localization issues across the game.
  • Improved Graphics Settings descriptions with clearer explanatory text.
Stability & Performance
  • Integrated GPU (iGPU) startup crash prevention:
    • Added detection for integrated GPUs.
    • Players are now informed via an on-screen warning when running on unsupported hardware, preventing crashes on startup.
Bug Fixes
  • Fixed an issue where interacting with an NPC officer steering the vessel could cause them to clip into the ship.
  • Fixed an issue where the assigned officer could clip into the steering wheel.
  • Resolved several localization issues across select missions.
  • Improved and polished multiple lighting sources on the Lancer.
Patch 0.1.1.1282 10.12.2025
New Features
  • Added interactable windshield wipers to Bernhard, Rigid, Density, Archer, Lancer, and Herbert, allowing players to choose between different wipe zones and speeds. (More for Willy, NordicDuchess, and BigTrip coming in the next update)
  • Added 9 new languages: Dutch, Italian, Spanish (Spain), Polish (Poland), Turkish (Turkey), Danish, Swedish, Russian (Russia), and Korean. (ML Translated. Native proofreading will happen later)
  • Added visible mission difficulty indicators.
Bug Fixes
  • Fixed Container Load mission not loading in Quickplay.
  • Fixed Chapter 02: Breadcrumbs for Breakfast canceling after fast travel.
  • Fixed mission markers not disappearing in bulk missions.
  • Fixed yellow Compendium notification not clearing.
  • Fixed players spawning above BigTrip and adjusted its traversal distance.
  • Fixed collisions and lighting issues on BigTrip.
  • Fixed lightning flashes appearing inside ship interiors.
  • Fixed broken meshes on some NPV tugboats.
  • Fixed missing SFX on shovel cranes.
  • Fixed bulk hatch animations on Willy.
  • Fixed unbounded text in several languages.
  • Fixed character sprinting while walking sideways.
  • Fixed interaction lock after filling LNG tanks.
  • Fixed input display issues when switching between gamepad and keyboard.
  • Replaced doors on NordicDuchess for improved navigation.
  • Cleaned unused graphics in the challenge system.
  • Improved LNG animations and added control guidance.
  • Fixed issue where the mission Chapter 01: Helping Hands may cancel automatically.
The LNG & Bulk Update 25.11.2025
Fleet update - 3 new ships
  • LNG Nordic Duchess
  • Container Big Trip
  • Bulk Willy
enhanced Crescentport Logistics gameplay
  • new container gameplay for bigger ships and bigger containers including special cranes and operations
  • all new Bulk gameplay, with special shovel cranes and bulk materials
  • introduction of LNG gameplay, including pressure handling and special Manifold charging and discharging operations
Added progression system
  • The progress screen tracks your progress in a number of tasks ranging across the different areas of the game.
More jobs
  • Container delivery (Container ship)
  • Gas delivery
  • Bulk Cargo delivery
  • Drachdelen: Highlight of the year
  • Practice course: Firefighting
  • Tug operations (update)
Introduction of Event Mission system, to enrich immersion while on high seas
  • Event: Stranded
  • Event: Sightseeing
  • Event: Debris
Bugs reported from the community
  • Fix for issue that players were unable to continue with certain ships
  • Implementation of 4 new languages (Japaneses, French, Brazilian Portugese, Latin American Spanish)
  • NPV density option in graphics options menu
    • allows players to adjust the amount of non player vehicles in the game world to improve the performance
  • Rebalanced rewards for cargo route jobs
  • Generall UI fixes and polishing
  • graphical animation issues on some female NPC faces has been fixed
  • fixed visual bugs with tug boat NPV
  • addressed user feedback on inspection Gameplay
Beta Hotfix #4 21.11.2025
  • Implementation of 4 new languages (Japaneses, French, Brazilian Portugese, Latin American Spanish)
  • NPV density option in graphics options menu
    • allows players to adjust the amount of non player vehicles in the game world to improve the performance
  • Rebalanced rewards for cargo route jobs
  • Fixed ship swapping in the fleet menu (incl auto-purchase and FPS Drops)
  • Improved gameplay and sound FX in bulk missions
  • General UI fixes and polishing
The LNG & Bulk Update 19.11.2025
Fleet update - 3 new ships
  • LNG Nordic Duchess
  • Container Big Trip
  • Bulk Willy
enhanced Crescentport Logistics gameplay
  • new container gameplay for bigger ships and bigger containers including special cranes and operations
  • all new Bulk gameplay, with special shovel cranes and bulk materials
  • introduction of LNG gameplay, including pressure handling and special Manifold charging and discharging operations
Added progression system
  • The progress screen tracks your progress in a number of tasks ranging across the different areas of the game.
More jobs
  • Container delivery (Container ship)
  • Gas delivery
  • Bulk Cargo delivery
  • Drachdelen: Highlight of the year
  • Practice course: Firefighting
  • Tug operations (update)
Introduction of Event Mission system, to enrich immersion while on high seas
  • Event: Stranded
  • Event: Sightseeing
  • Event: Debris
Bugs reported from the community
  • Fix for issue that players were unable to continue with certain ships
Known Issues
  • The animations of female NPCs are currently behaving incorrectly.
  • During firefighting missions, the NPVs (tugboats) have a broken geometry
  • The naming on "BigTrip" for echo sounder and radar have been accidently switched up.
  • The F-Key is causing issues when using to toggle between ships in the fleet menu
Hotfix #3 03.11.2025
Bug fixes - reported by community
Inspection
  • Fixed issues that made it impossible to complete the mission
Escort
  • Fixed issue that the escorted ship was very slow or even stopped moving
Hull damage
  • Fixed issue that ships took damage without reason
Borderless Window Mode becomes default
  • This should avoid several resolution issues that users have reported
  • Alt+Enter to activate/deactivate full-screen mode now also works in menus (try this if parts of the screen are black or cut off).
Chinese Localisation
  • Fixed some localisation bugs in the chinese version
Crashes
  • Several fixes on random crashes that have reached us thanks to the community
Controls
  • Fix for menu navigation using only the keyboard
Known Issues
  • In Inspection mission the “Dock next to ship and board it” task is not getting ticked off from the todo list, but this is just a visual issue and does not prevent the completion of the mission.
Hotfix #2 24.10.2025
Graphics & Performance
Motion Blur Option
  • Included option to turn Motion Blur in the Graphics Setting on/off
FPS cap in quickplay
  • Issue with a FPS cap in the quickplay missions has been addressed
Performance
  • Performance optimization in tutorial cutscene and tutorial Mission
System
Deletion of User Profile
  • Many users reported issues to delete their profile. This has now been addressed with a better explanation
Stability
  • Fixed a random crash triggered by weather change
Controls
Invert Mouse
  • Option to invert the Mouse has been implemented
Vessel: Rigid
  • Acceleration has been optimised so that the throttle is no longer as sensitive.
Bug fixes - reported by community
  • Seating Position on Herbert adjusted
  • Loans under 100 CR can now be paid back
  • Fixed a problem in the mission "Teddy's Delivery Service" where sometimes players would spawn on top of another Herbert
  • Fixed a problem in the mission "Teddy's Delivery Service" where upgrades and inventory of the player's Herbert wouldn't be transfered correctly
  • Fixed a sensitivity issue with the gamepad controls for cranes
Hotfix #1 11.10.2025
Graphics & Performance
NVIDIA DLSS Integration
  • NVIDIA DLSS is now available
New Default Graphics Settings
  • Enabled: FSR, Frame Generation, Upsampling 66%
  • These settings now apply by default for all new players
System Benchmark Detection Update
  • Returning players are asked to re-run the system evaluation benchmark so that default settings are for existing users as well
Shader Pre-Compilation before entering game world
  • When shader compilation is necessary (very first launch, change settings, update driver), the loading screen duration is automatically extended until compilation is complete
  • Fixes cases where lowering graphics settings caused performance drops due to background shader compilation
Added Performance Statistics Overlay
  • New on-screen overlay helps identify performance bottlenecks in real time
  • This can be turned on or off in the game settings and has various detail levels (minimum, normal, extended and detailed)
System & Analytics
Legal Acknowledgement re-activated
  • Analytics system has been re-enabled
Controls & Balancing
Increased Fuel Capacity for Ship 'Herbert'
  • The ship Herbert now carries 2000l (old: 1250l)
Configuring Key Bindings
  • You can now assign the 'Z' key in the settings: This should fix most issues with French keyboard layouts
Full Release - September 24, 2026
Full Release - September 24, 2026
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